sonnguyenque5
Banned
Mình vừa tính lại xác suất thì dù có tìm chuỗi 2 bets hay *** luôn thì xác suất như nhau , nên ko cần tìm chuỗi 2 bets ban đầu, bets thẳng luôn, nhanh hơn, wagers nhiều hơn + quản lí vốn thì ok
nhược điểm là ko chịu đc chuỗi dài >=12 nhưng đã có quản lí vốn lo
nhược điểm là ko chịu đc chuỗi dài >=12 nhưng đã có quản lí vốn lo
chance = 66
ratio = 4440
base = balance/ratio
nextbet = balance/ratio
shitcount = 0
rollcount = 0
bethigh = true
inibal = balance
badcount = 0
target = balance*1.2
function dobet()
if balance>=target then
stop()
end
if balance>=inibal then
badcount = 0
inibal = balance
end
if win then nextbet=balance/ratio
else
nextbet = previousbet*3
end
local p1 = "badcount="
local p2 = badcount
print(p1..p2)
if (badcount==0) then
chance = 66
nextbet = balance/ratio
end
if (badcount==1) then
chance = 66
nextbet = (balance/ratio)*10
end
if (badcount==2) then
chance = 66
nextbet = (balance/ratio)*100
end
if (currentstreak == - 1) then
nextbet = previousbet*3
end
if (currentstreak == - 2) then
nextbet = previousbet*3
end
if (currentstreak == - 3) then
nextbet = previousbet*3
end
if (currentstreak == - 4) then
badcount+=1
end
if (rollcount==2000) then resetseed(); rollcount=0
else rollcount+=1
end
end
ratio = 4440
base = balance/ratio
nextbet = balance/ratio
shitcount = 0
rollcount = 0
bethigh = true
inibal = balance
badcount = 0
target = balance*1.2
function dobet()
if balance>=target then
stop()
end
if balance>=inibal then
badcount = 0
inibal = balance
end
if win then nextbet=balance/ratio
else
nextbet = previousbet*3
end
local p1 = "badcount="
local p2 = badcount
print(p1..p2)
if (badcount==0) then
chance = 66
nextbet = balance/ratio
end
if (badcount==1) then
chance = 66
nextbet = (balance/ratio)*10
end
if (badcount==2) then
chance = 66
nextbet = (balance/ratio)*100
end
if (currentstreak == - 1) then
nextbet = previousbet*3
end
if (currentstreak == - 2) then
nextbet = previousbet*3
end
if (currentstreak == - 3) then
nextbet = previousbet*3
end
if (currentstreak == - 4) then
badcount+=1
end
if (rollcount==2000) then resetseed(); rollcount=0
else rollcount+=1
end
end
chance = 66
ratio = 190920
base = balance/ratio
nextbet = balance/ratio
shitcount = 0
rollcount = 0
bethigh = true
inibal = balance
badcount = 0
target = balance*1.00465
function dobet()
if balance>=target then
ratio = 190920
badcount = 0
target = balance*1.00465
end
if balance>=inibal then
badcount = 0
inibal = balance
end
if win then nextbet=balance/ratio
else
nextbet = previousbet*3
end
local p1 = "----badcount="
local p2 = badcount
print(p1..p2)
if (badcount==0) then
chance = 66
nextbet = balance/ratio
end
if (badcount==1) then
chance = 66
nextbet = (balance/ratio)*10
end
if (badcount==2) then
chance = 66
nextbet = (balance/ratio)*100
end
if (badcount==3) then
ratio = ratio/6
badcount = 0
end
if (currentstreak == - 1) then
nextbet = previousbet*3
end
if (currentstreak == - 2) then
nextbet = previousbet*3
end
if (currentstreak == - 3) then
nextbet = previousbet*3
end
if (currentstreak == - 4) then
badcount+=1
end
if (rollcount==2000) then resetseed(); rollcount=0
else rollcount+=1
end
end
ratio = 190920
base = balance/ratio
nextbet = balance/ratio
shitcount = 0
rollcount = 0
bethigh = true
inibal = balance
badcount = 0
target = balance*1.00465
function dobet()
if balance>=target then
ratio = 190920
badcount = 0
target = balance*1.00465
end
if balance>=inibal then
badcount = 0
inibal = balance
end
if win then nextbet=balance/ratio
else
nextbet = previousbet*3
end
local p1 = "----badcount="
local p2 = badcount
print(p1..p2)
if (badcount==0) then
chance = 66
nextbet = balance/ratio
end
if (badcount==1) then
chance = 66
nextbet = (balance/ratio)*10
end
if (badcount==2) then
chance = 66
nextbet = (balance/ratio)*100
end
if (badcount==3) then
ratio = ratio/6
badcount = 0
end
if (currentstreak == - 1) then
nextbet = previousbet*3
end
if (currentstreak == - 2) then
nextbet = previousbet*3
end
if (currentstreak == - 3) then
nextbet = previousbet*3
end
if (currentstreak == - 4) then
badcount+=1
end
if (rollcount==2000) then resetseed(); rollcount=0
else rollcount+=1
end
end
Last edited: